Minecraft Settlements and Landmarks Act 2025
Minecraft Settlements and Landmarks Act 2025
Passed by the Assembly on 27 May 2025.
- Whereas
- there are various cities on the server,
- Whereas
- there are various areas that are intended to be natural parks,
- Whereas
- there is no legislation governing either of these,
Therefore the following is passed.
Part I – Terminological Clarifications
§1. A town shall denote a built environment established and maintained by a minimum of two players, demarcated by formally recognized borders.
§2. A city shall be defined as a built environment sustained by at least five players, featuring delineated and acknowledged territorial boundaries.
§3. A historical landmark refers to an anthropogenic structure that possesses significant historical value within the context of server development or collective memory.
§4. A natural landmark is a geographically defined, naturally occurring environment designated for its unique ecological or aesthetic attributes meriting conservation.
Part II – Norms Governing Urban Entities
Article 1 – Towns
§1. Towns constitute modestly scaled communities of player construction and habitation.
§2. The Assembly retains the authority to disband towns through a publicly deliberated vote, subject to the stipulation that any such dissolution be accompanied by a documented rationale.
§3. Founding a new town necessitates official notification to both the Governor and the Assembly.
- §3.1. This requirement is waived for towns pre-existing the enactment of this legislation.
Article 2 – Cities
§1. Cities are expansive settlements distinguished by a broader population and infrastructural complexity.
§2. Cities are vested with the autonomy to enact internal regulations, provided such ordinances are not in conflict with higher legislative acts of the Assembly or Senate. Jurisdictional disputes shall be resolved by the Judiciary.
§3. Urban governance may be structured by the inhabitants through locally determined leadership selection processes.
§4. Dissolution of a city may occur upon the mutual consent of the Assembly and the Governor, contingent upon public reasoning and archival documentation.
§5. New cities must be reported to the Governor and the Assembly upon establishment.
- §5.1. This stipulation does not apply retroactively to cities existing prior to this Act.
Article 3 – Administrative Capitals
§1. The server's governmental apparatus shall maintain tangible facilities to support administrative functions, including archival storage and in-person deliberation.
§2. The executive, legislative, and judicial branches shall be headquartered in distinct urban locales.
§3. The executive branch, under the Governor, shall be headquartered in Yerver, the initial point of contact for new players.
§4. The legislative branch shall convene in Chaon City, identified as the most civically active urban center.
§5. The judiciary shall be based in Strawberry, the server's most densely populated settlement.
Part III – Historical Landmarks
Article 4 – Classification Criteria
§1. A historical landmark is a constructed entity that embodies significant historical or cultural relevance.
§2. The designation of such a site may be conferred by either the Governor or the Assembly.
- §2.1. Revocation of historical landmark status requires concurrent approval from both the Governor and the Assembly.
- §2.2. Either the Governor or the Assembly may exercise a veto over the other's designation decision within 48 hours. In instances of reciprocal vetoes, the Judiciary shall render a conclusive determination.
§3. A centralized register of designated historical landmarks shall be maintained at Yerver.
Article 5 – Regulatory Safeguards
§1. Any action that results in the partial or total destruction of a historical landmark constitutes griefing and is subject to disciplinary measures.
§2. Modifications to such structures are permissible solely for conservation purposes aimed at structural or aesthetic preservation. Major alterations require prior authorization from either the Governor or the Assembly.
Part IV – Natural Landmarks
Article 6 – Definitional Scope
§1. Natural landmarks encompass spontaneously generated sites of notable ecological, geological, or aesthetic interest.
§2. Such status may be assigned by either the Governor or the Assembly.
- §2.1. Rescission of this designation necessitates the joint consent of both the Governor and the Assembly.
- §2.2. The Governor and the Assembly may each veto the other’s designation. In the event of a dual veto, the Judiciary shall issue a binding resolution.
§3. Yerver shall serve as the official depository for the natural landmarks registry.
§4. Eligible natural landmarks must encompass an area no smaller than 10x10 blocks and no larger than 300x300 blocks.
Article 7 – Protective Measures
§1. Any form of destructive interference with a natural landmark qualifies as griefing, regardless of scale.
§2. Erecting structures or modifications within the designated bounds of a natural landmark is prohibited and considered griefing.
§3. This article does not apply to anything built or destroyed before the landmark was declared a landmark.
§4. The Governor or a member of the Assembly may propose modifications or builds be made to natural landmarks.
- §4.1. This proposal must be confirmed by the Assembly with a simple majority.
Part V - Recognized Locations
Article 8 – Recognized Protected Sites
§1. The Emerald Caves
§2. The coral reef proximate to Cordial Sands
§3. The Crystal Shores
§4. Devil’s Drink
§5. Dunluce Castle
§6. Mookland Port
Article 9 - Recognized Towns
§1. Callisto
§2. Cherry Springs
§3. Raga-Fey
Article 10 - Recognized Cities
§1. Yerver
§2. Chaon City
§3. Strawberry
§4. Cardenal